Mechanics

Between now and Wednesday you may swap resources but may not engage in any armed attacks.
Civil/Intervention war combat mechanics:
To start a civil war costs 1000 supporters. These supporters are “casualties” and are removed from play. Each armed attack costs each side 100 supporters.
A party with cannons may attack another party with cannons.
Each party subtracts a number of cannons as designated by the party with more cannons.
Example: A attacks B. A has 1000 cannons and 1000 supporters. B has 900 cannons. A indicates 900 cannons are to be removed. A now has 100 cannons, B has 0 Cannons.
No civil war may be started untill wednesday.
Armed intervention combat mechanics are the same as civil war combat mechanics.
Starting a civil war may trigger a foreign intervention.
Terrorism: a player may sacrifice 100 cannons and 100 supporters and 100 coins to attack via terrorism. Terrorism may trigger foreign intervention, but is much less likely to do so. The terrorist attack costs the victim 200 supporters and 10 cannons and 10 coins.
The U.S. may not engage in state sponsored terrorism.
Game phases:
Swaps of resources
Assassination attacks
Terrorism attacks
Civil war attacks
Votes
FIRST VOTES:
Greens 500
1000 greens
800 to the greeens
—-
2300
Russia 100 for patrick
100 to patrick
500 to patrick
250 to patrick

950
100 for martina
martina 1350

1450
1450+950+2300